In Nox Archaist, the number of mobs in a battle is unrelated to the number of party members, so finding more party members has a bigger impact on a party’s ability to win battles. Similarity, I recall in Ultima V, a common strategy was to use a small party because more party members just increased the number of mobs in battle. I've seen some games address this by level-adjusting the mob encounters, but that takes away the dynamic of the player finding areas they aren't ready for yet which I think is a lot of fun as it creates tension while exploring. In Nox Archaist, the player will be able to use tactical combat for all battles if desired, or use quick combat to speed up low level mob battles. My personal view on it is that tactical combat in Nox Archaist is a lot of fun when the outcome of the battle is uncertain.but why go through the motions to kill mobs much lower level than you. I'm really excited for the quick combat feature too! Thanks, ghibli99, for the link to the thread. Lords of the Realm II (also known as Lords 2) is a computer game published by Sierra On-Line and developed by Impressions Games.
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